A downloadable game for Windows

Drakefire Chasm is originally a seven day roguelike made in the 7DRL Challenge of 2012 but has been updated since the 7DRL release to fix bugs and add new features.

You play as a freshly born wyrmling, trying to survive and prosper in the old home of dragons. Eat lesser beings, hoard riches, defeat your foes, and finally become a Great Wyrm, the most terrifying and noblest of creatures.

Drakefire Chasm is programmed in C++ under libtcod aka The Doryen library.

Latest version: 1.3.4 (2017-09-25)

StatusReleased
PlatformsWindows
Rating
Rated 4.7 out of 5 stars
(6 total ratings)
AuthorTanthie
Tagsascii, Dragons, Roguelike, Turn-based

Download

Download
DfCv134a.zip 407 kB

Install instructions

Unpack the zip and run the 'DfC.exe' to play.

Requires Microsoft Visual C++ 2010 Redistributable Package to run. (x64 for 64bit or x86 for 32bit Windows)

Comments

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I had this recommended to me by my brother - short and sweet, has the DCSS feeling of 'randomly you're put in a terrible situation, figure it out'. It's very interesting and entertaining that the final level is winnable, because at first glance it looked obviously impossible. Going to see if I can get a win with every other colour now.

And done! A win with all five colours, over the span of two days. Red and green were a winstreak of 2, and 3/5 of the wins were without using any orbs. The chaos of the final fight is so much fun - somehow it feels fair even though it really shouldn't be. It seems like you need huge nukes so that the healers are distracted and you can finish things off with bite. Doing a win without Bite seems possible but very hard (including a win without orbs and without Bite).


Some bugs I noticed while playing: 'by the eletricity' typo, if you're white you still stop each two tiles when w+dir navigating over ice (the other dangerous terrain types might have the same bug), pressing v prints no message even though there might be no visual effect. It'd also be nice to have a warning if you're about to use a skill that couldn't possibly hit anything (like a breath directed into a wall) and have mouse controls, but it's understandable those might be tricky features to add to such an old game.


Overall a rare 'dragon gender euphoria' kind of game and the themeing is very strong, and a coffee break sized microcosm of roguelike tactics and strategy. Thanks for making!

I'm not convinced that the final level is winnable XD

Out of over a hundred games, I've won the final level one time, but it's totally possible if you're careful and lucky enough, and have learned the game well enough.

I really enjoy this! I like how each dragon is a little different. One issue though is sometimes you spawn in a bad location and its gameover time 

I have installed It like maybe since 4 months ago, It´s pretty simple in controls, like move, eat, fire, examine and a few more, but because of the easy controls everybody can play It for a few minutes each time. I recommend It.